Compare any two graphics cards:
GeForce 8500 GT vs GeForce GT 430 (OEM)
IntroThe GeForce 8500 GT comes with a core clock frequency of 450 MHz and a DDR2 memory speed of 400 MHz. It also makes use of a 128-bit bus, and uses a 80 nm design. It is comprised of 16 SPUs, 8 Texture Address Units, and 4 ROPs.Compare all of that to the GeForce GT 430 (OEM), which makes use of a 40 nm design. nVidia has clocked the core speed at 700 MHz. The GDDR3 RAM works at a frequency of 900 MHz on this particular card. It features 96 SPUs as well as 16 Texture Address Units and 4 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GT 430 (OEM) should in theory be much superior to the GeForce 8500 GT overall. (explain)
Texel RateThe GeForce GT 430 (OEM) is much (about 211%) faster with regards to anisotropic filtering than the GeForce 8500 GT. (explain)
Pixel RateThe GeForce GT 430 (OEM) should be quite a bit (approximately 56%) faster with regards to AA than the GeForce 8500 GT, and will be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved past the external memory interface in one second. The number is worked out by multiplying the bus width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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