Compare any two graphics cards:
GeForce GT 430 (OEM) vs Radeon HD 4650 1GB
IntroThe GeForce GT 430 (OEM) uses a 40 nm design. nVidia has set the core frequency at 700 MHz. The GDDR3 memory is set to run at a speed of 900 MHz on this card. It features 96 SPUs along with 16 TAUs and 4 ROPs.Compare that to the Radeon HD 4650 1GB, which comes with GPU core speed of 600 MHz, and 1024 MB of GDDR3 RAM set to run at 700 MHz through a 128-bit bus. It also is comprised of 320(64x5) Stream Processors, 32 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GT 430 (OEM) should be 29% faster than the Radeon HD 4650 1GB in general, due to its higher bandwidth. (explain)
Texel RateThe Radeon HD 4650 1GB will be a lot (more or less 71%) better at AF than the GeForce GT 430 (OEM). (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon HD 4650 1GB is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the interface width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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