Compare any two graphics cards:
GeForce GT 430 (OEM) vs GeForce GTX 280
IntroThe GeForce GT 430 (OEM) uses a 40 nm design. nVidia has clocked the core speed at 700 MHz. The GDDR3 memory runs at a frequency of 900 MHz on this model. It features 96 SPUs as well as 16 Texture Address Units and 4 Rasterization Operator Units.Compare all that to the GeForce GTX 280, which features a core clock frequency of 602 MHz and a GDDR3 memory frequency of 1107 MHz. It also uses a 512-bit memory bus, and makes use of a 65 nm design. It is made up of 240 SPUs, 80 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 280 should be 392% faster than the GeForce GT 430 (OEM) overall, because of its higher bandwidth. (explain)
Texel RateThe GeForce GTX 280 will be much (more or less 330%) better at anisotropic filtering than the GeForce GT 430 (OEM). (explain)
Pixel RateThe GeForce GTX 280 is quite a bit (more or less 588%) better at FSAA than the GeForce GT 430 (OEM), and also able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!