Compare any two graphics cards:
GeForce GT 130 vs GeForce GT 440 1.5GB
IntroThe GeForce GT 130 comes with a GPU clock speed of 500 MHz, and the 768 MB of DDR2 memory runs at 250 MHz through a 192-bit bus. It also is comprised of 48 Stream Processors, 24 TAUs, and 16 Raster Operation Units.Compare those specs to the GeForce GT 440 1.5GB, which has GPU clock speed of 594 MHz, and 1536 MB of GDDR3 memory running at 900 MHz through a 192-bit bus. It also is comprised of 144 Stream Processors, 24 Texture Address Units, and 24 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GT 440 1.5GB should theoretically perform a lot faster than the GeForce GT 130 in general. (explain)
Texel RateThe GeForce GT 440 1.5GB should be a bit (about 19%) better at anisotropic filtering than the GeForce GT 130. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GT 440 1.5GB is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be moved across the external memory interface in one second. The number is worked out by multiplying the bus width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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