Compare any two graphics cards:
GeForce 9600 GSO ASUS 512 vs GeForce GT 420
IntroThe GeForce 9600 GSO ASUS 512 comes with a GPU core speed of 550 MHz, and the 512 MB of DDR2 memory is set to run at 500 MHz through a 128-bit bus. It also is made up of 96 SPUs, 48 Texture Address Units, and 12 Raster Operation Units.Compare all that to the GeForce GT 420, which features core clock speeds of 700 MHz on the GPU, and 900 MHz on the 2048 MB of GDDR3 memory. It features 48 SPUs along with 8 Texture Address Units and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GT 420 will be 80% faster than the GeForce 9600 GSO ASUS 512 overall, due to its higher data rate. (explain)
Texel RateThe GeForce 9600 GSO ASUS 512 should be quite a bit (about 371%) better at texture filtering than the GeForce GT 420. (explain)
Pixel RateThe GeForce 9600 GSO ASUS 512 will be quite a bit (more or less 136%) faster with regards to anti-aliasing than the GeForce GT 420, and also should be capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory speed. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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