Compare any two graphics cards:
GeForce GT 420 vs Radeon HD 3650
IntroThe GeForce GT 420 comes with a core clock speed of 700 MHz and a GDDR3 memory frequency of 900 MHz. It also uses a 128-bit memory bus, and makes use of a 40 nm design. It features 48 SPUs, 8 Texture Address Units, and 4 Raster Operation Units.Compare all that to the Radeon HD 3650, which has GPU clock speed of 725 MHz, and 1024 MB of GDDR4 memory running at 800 MHz through a 128-bit bus. It also is comprised of 120(24x5) Stream Processors, 8 TAUs, and 4 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GT 420 should theoretically be a bit superior to the Radeon HD 3650 in general. (explain)
Texel RateThe Radeon HD 3650 should be just a bit (about 4%) more effective at anisotropic filtering than the GeForce GT 420. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon HD 3650 is the winner, but it probably won't make a huge difference. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be moved past the external memory interface in a second. It is worked out by multiplying the bus width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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