Compare any two graphics cards:
GeForce 8600 GT 256MB DDR2 vs GeForce GTX 460
IntroThe GeForce 8600 GT 256MB DDR2 has a GPU core speed of 540 MHz, and the 256 MB of DDR2 memory runs at 400 MHz through a 128-bit bus. It also features 32 SPUs, 16 TAUs, and 8 Raster Operation Units.Compare those specifications to the GeForce GTX 460, which comes with a clock speed of 675 MHz and a GDDR5 memory frequency of 900 MHz. It also uses a 192-bit bus, and makes use of a 40 nm design. It is comprised of 336 SPUs, 56 TAUs, and 24 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 460 should perform a lot faster than the GeForce 8600 GT 256MB DDR2 overall. (explain)
Texel RateThe GeForce GTX 460 is a lot (more or less 338%) better at texture filtering than the GeForce 8600 GT 256MB DDR2. (explain)
Pixel RateThe GeForce GTX 460 should be much (more or less 275%) faster with regards to anti-aliasing than the GeForce 8600 GT 256MB DDR2, and will be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the bus width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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