Compare any two graphics cards:
GeForce GT 340 vs Radeon HD 4850 1GB
IntroThe GeForce GT 340 uses a 40 nm design. nVidia has set the core speed at 550 MHz. The GDDR5 memory is set to run at a speed of 850 MHz on this particular card. It features 96 SPUs as well as 32 Texture Address Units and 8 ROPs.Compare all of that to the Radeon HD 4850 1GB, which makes use of a 55 nm design. AMD has set the core speed at 625 MHz. The GDDR4 RAM runs at a speed of 993 MHz on this card. It features 800(160x5) SPUs as well as 40 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon HD 4850 1GB should theoretically be a little bit superior to the GeForce GT 340 overall. (explain)
Texel RateThe Radeon HD 4850 1GB will be much (about 42%) better at texture filtering than the GeForce GT 340. (explain)
Pixel RateThe Radeon HD 4850 1GB will be much (about 127%) faster with regards to FSAA than the GeForce GT 340, and also should be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be moved past the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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