Compare any two graphics cards:
GeForce GT 240 GDDR5 vs Radeon HD 6950
IntroThe GeForce GT 240 GDDR5 has core speeds of 550 MHz on the GPU, and 850 MHz on the 512 MB of GDDR5 memory. It features 96 SPUs along with 32 Texture Address Units and 8 ROPs.Compare all of that to the Radeon HD 6950, which comes with a core clock speed of 800 MHz and a GDDR5 memory frequency of 1250 MHz. It also uses a 256-bit memory bus, and uses a 40 nm design. It features 1408 SPUs, 88 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon HD 6950 should theoretically be much superior to the GeForce GT 240 GDDR5 in general. (explain)
Texel RateThe Radeon HD 6950 should be quite a bit (more or less 300%) more effective at AF than the GeForce GT 240 GDDR5. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon HD 6950 is superior to the GeForce GT 240 GDDR5, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transported over the external memory interface in a second. The number is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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