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GeForce GT 230 vs GeForce GT 340

Intro

The GeForce GT 230 has clock speeds of 550 MHz on the GPU, and 800 MHz on the 1536 MB of DDR3 RAM. It features 32 SPUs along with 16 Texture Address Units and 8 Rasterization Operator Units.

Compare those specifications to the GeForce GT 340, which has clock speeds of 550 MHz on the GPU, and 850 MHz on the 512 MB of GDDR5 memory. It features 96 SPUs as well as 32 Texture Address Units and 8 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 230 65 Watts
GeForce GT 340 69 Watts
Difference: 4 Watts (6%)

Memory Bandwidth

The GeForce GT 340 should theoretically be quite a bit faster than the GeForce GT 230 overall. (explain)

GeForce GT 340 54400 MB/sec
GeForce GT 230 38400 MB/sec
Difference: 16000 (42%)

Texel Rate

The GeForce GT 340 should be much (about 100%) more effective at anisotropic filtering than the GeForce GT 230. (explain)

GeForce GT 340 17600 Mtexels/sec
GeForce GT 230 8800 Mtexels/sec
Difference: 8800 (100%)

Pixel Rate

Both cards have exactly the same pixel fill rate, so in theory they should be equally good at at FSAA, and be capable of handling the same resolutions. (explain)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 230

Amazon.com

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GeForce GT 340

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 230 GeForce GT 340
Manufacturer nVidia nVidia
Year October 2009 February 2010
Code Name GT218 GT215
Memory 1536 MB 512 MB
Core Speed 550 MHz 550 MHz
Memory Speed 1600 MHz 3400 MHz
Power (Max TDP) 65 watts 69 watts
Bandwidth 38400 MB/sec 54400 MB/sec
Texel Rate 8800 Mtexels/sec 17600 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 4400 Mpixels/sec
Unified Shaders 32 96
Texture Mapping Units 16 32
Render Output Units 8 8
Bus Type DDR3 GDDR5
Bus Width 192-bit 128-bit
Fab Process 40 nm 40 nm
Transistors 260 million 727 million
Bus PCIe 2.0 PCIe x16
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.2 OpenGL 3.3

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred over the external memory interface within a second. It's worked out by multiplying the bus width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GT 230

Amazon.com

Check prices at:

GeForce GT 340

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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