Compare any two graphics cards:
GeForce 9600 GSO 1.5GB vs GeForce GT 340 1GB
IntroThe GeForce 9600 GSO 1.5GB has a clock frequency of 550 MHz and a GDDR3 memory speed of 800 MHz. It also makes use of a 192-bit memory bus, and uses a 65 nm design. It is made up of 96 SPUs, 48 TAUs, and 12 Raster Operation Units.Compare that to the GeForce GT 340 1GB, which features a core clock speed of 550 MHz and a GDDR5 memory speed of 850 MHz. It also uses a 128-bit bus, and uses a 40 nm design. It is comprised of 96 SPUs, 32 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GT 340 1GB should perform a lot faster than the GeForce 9600 GSO 1.5GB in general. (explain)
Texel RateThe GeForce 9600 GSO 1.5GB is quite a bit (approximately 50%) more effective at AF than the GeForce GT 340 1GB. (explain)
Pixel RateThe GeForce 9600 GSO 1.5GB will be quite a bit (more or less 50%) faster with regards to AA than the GeForce GT 340 1GB, and should be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transported across the external memory interface within a second. The number is worked out by multiplying the interface width by its memory speed. In the case of DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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