Compare any two graphics cards:
GeForce GT 340 1GB vs Radeon HD 4550 256MB
IntroThe GeForce GT 340 1GB uses a 40 nm design. nVidia has clocked the core speed at 550 MHz. The GDDR5 RAM works at a speed of 850 MHz on this specific card. It features 96 SPUs as well as 32 TAUs and 8 ROPs.Compare that to the Radeon HD 4550 256MB, which makes use of a 55 nm design. AMD has clocked the core frequency at 600 MHz. The DDR3 memory works at a frequency of 800 MHz on this specific card. It features 80(16x5) SPUs as well as 8 TAUs and 4 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GT 340 1GB is 325% faster than the Radeon HD 4550 256MB in general, due to its higher bandwidth. (explain)
Texel RateThe GeForce GT 340 1GB should be quite a bit (about 267%) faster with regards to texture filtering than the Radeon HD 4550 256MB. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GT 340 1GB is superior to the Radeon HD 4550 256MB, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the interface width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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