Compare any two graphics cards:
GeForce GT 340 1GB vs Radeon HD 4650 1GB
IntroThe GeForce GT 340 1GB uses a 40 nm design. nVidia has set the core speed at 550 MHz. The GDDR5 RAM is set to run at a speed of 850 MHz on this specific model. It features 96 SPUs along with 32 TAUs and 8 Rasterization Operator Units.Compare those specs to the Radeon HD 4650 1GB, which makes use of a 55 nm design. AMD has clocked the core speed at 600 MHz. The GDDR3 RAM is set to run at a speed of 700 MHz on this specific model. It features 320(64x5) SPUs as well as 32 TAUs and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GT 340 1GB should be a lot faster than the Radeon HD 4650 1GB in general. (explain)
Texel RateThe Radeon HD 4650 1GB is a little bit (about 9%) better at anisotropic filtering than the GeForce GT 340 1GB. (explain)
Pixel RateThe Radeon HD 4650 1GB is a small bit (about 9%) more effective at FSAA than the GeForce GT 340 1GB, and should be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved past the external memory interface in a second. It's calculated by multiplying the bus width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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