Compare any two graphics cards:
GeForce GT 340 1GB vs GeForce GTX 260 Core 216
IntroThe GeForce GT 340 1GB makes use of a 40 nm design. nVidia has clocked the core speed at 550 MHz. The GDDR5 RAM is set to run at a frequency of 850 MHz on this model. It features 96 SPUs as well as 32 TAUs and 8 ROPs.Compare those specifications to the GeForce GTX 260 Core 216, which makes use of a 65 nm design. nVidia has clocked the core frequency at 576 MHz. The GDDR3 RAM runs at a frequency of 999 MHz on this specific card. It features 216 SPUs as well as 72 Texture Address Units and 28 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 260 Core 216 should be 106% faster than the GeForce GT 340 1GB overall, due to its greater bandwidth. (explain)
Texel RateThe GeForce GTX 260 Core 216 should be quite a bit (approximately 136%) faster with regards to texture filtering than the GeForce GT 340 1GB. (explain)
Pixel RateThe GeForce GTX 260 Core 216 is much (approximately 267%) better at AA than the GeForce GT 340 1GB, and also should be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the interface width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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