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GeForce GT 340 1GB vs Radeon HD 3870 X2 512MB

Intro

The GeForce GT 340 1GB has a clock frequency of 550 MHz and a GDDR5 memory frequency of 850 MHz. It also uses a 128-bit bus, and makes use of a 40 nm design. It is comprised of 96 SPUs, 32 Texture Address Units, and 8 Raster Operation Units.

Compare that to the Radeon HD 3870 X2 512MB, which comes with clock speeds of 825 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 memory. It features 320(64x5) SPUs as well as 16 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The Radeon HD 3870 X2 512MB, in theory, should perform a lot faster than the GeForce GT 340 1GB overall. (explain)

Radeon HD 3870 X2 512MB 115200 MB/sec
GeForce GT 340 1GB 54400 MB/sec
Difference: 60800 (112%)

Texel Rate

The Radeon HD 3870 X2 512MB will be quite a bit (approximately 50%) faster with regards to anisotropic filtering than the GeForce GT 340 1GB. (explain)

Radeon HD 3870 X2 512MB 26400 Mtexels/sec
GeForce GT 340 1GB 17600 Mtexels/sec
Difference: 8800 (50%)

Pixel Rate

The Radeon HD 3870 X2 512MB is much (approximately 500%) faster with regards to full screen anti-aliasing than the GeForce GT 340 1GB, and should be capable of handling higher screen resolutions more effectively. (explain)

Radeon HD 3870 X2 512MB 26400 Mpixels/sec
GeForce GT 340 1GB 4400 Mpixels/sec
Difference: 22000 (500%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 340 1GB

Amazon.com

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Radeon HD 3870 X2 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 340 1GB Radeon HD 3870 X2 512MB
Manufacturer nVidia AMD
Year February 2010 Jan 28, 2008
Code Name GT215 R680
Memory 1024 MB 512 MB (x2)
Core Speed 550 MHz 825 MHz (x2)
Memory Speed 3400 MHz 1800 MHz (x2)
Power (Max TDP) 69 watts (Unknown) watts
Bandwidth 54400 MB/sec 115200 MB/sec
Texel Rate 17600 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 96 320(64x5) (x2)
Texture Mapping Units 32 16 (x2)
Render Output Units 8 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 727 million (Unknown) million
Bus PCIe x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.3 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transported over the external memory interface in a second. It is worked out by multiplying the bus width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GT 340 1GB

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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