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GeForce GT 340 1GB vs Radeon HD 3870 X2 512MB

Intro

The GeForce GT 340 1GB uses a 40 nm design. nVidia has clocked the core frequency at 550 MHz. The GDDR5 memory works at a frequency of 850 MHz on this specific model. It features 96 SPUs as well as 32 TAUs and 8 ROPs.

Compare those specs to the Radeon HD 3870 X2 512MB, which has a core clock frequency of 825 MHz and a GDDR3 memory frequency of 900 MHz. It also features a 256-bit memory bus, and uses a 55 nm design. It is comprised of 320(64x5) SPUs, 16 TAUs, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the Radeon HD 3870 X2 512MB should perform a lot faster than the GeForce GT 340 1GB in general. (explain)

Radeon HD 3870 X2 512MB 115200 MB/sec
GeForce GT 340 1GB 54400 MB/sec
Difference: 60800 (112%)

Texel Rate

The Radeon HD 3870 X2 512MB is quite a bit (about 50%) better at texture filtering than the GeForce GT 340 1GB. (explain)

Radeon HD 3870 X2 512MB 26400 Mtexels/sec
GeForce GT 340 1GB 17600 Mtexels/sec
Difference: 8800 (50%)

Pixel Rate

The Radeon HD 3870 X2 512MB is a lot (approximately 500%) more effective at anti-aliasing than the GeForce GT 340 1GB, and also will be capable of handling higher screen resolutions better. (explain)

Radeon HD 3870 X2 512MB 26400 Mpixels/sec
GeForce GT 340 1GB 4400 Mpixels/sec
Difference: 22000 (500%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 340 1GB

Amazon.com

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Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 340 1GB Radeon HD 3870 X2 512MB
Manufacturer nVidia AMD
Year February 2010 Jan 28, 2008
Code Name GT215 R680
Memory 1024 MB 512 MB (x2)
Core Speed 550 MHz 825 MHz (x2)
Memory Speed 3400 MHz 1800 MHz (x2)
Power (Max TDP) 69 watts (Unknown) watts
Bandwidth 54400 MB/sec 115200 MB/sec
Texel Rate 17600 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 96 320(64x5) (x2)
Texture Mapping Units 32 16 (x2)
Render Output Units 8 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 727 million (Unknown) million
Bus PCIe x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.3 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred across the external memory interface within a second. The number is calculated by multiplying the interface width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GT 340 1GB

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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