Compare any two graphics cards:
GeForce 8600 GT 512MB DDR2 vs GeForce GT 320
IntroThe GeForce 8600 GT 512MB DDR2 has core clock speeds of 540 MHz on the GPU, and 400 MHz on the 512 MB of DDR2 memory. It features 32 SPUs along with 16 TAUs and 8 Rasterization Operator Units.Compare those specs to the GeForce GT 320, which has GPU core speed of 540 MHz, and 1024 MB of GDDR3 RAM running at 790 MHz through a 128-bit bus. It also is comprised of 72 Stream Processors, 24 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GT 320 is 98% faster than the GeForce 8600 GT 512MB DDR2 overall, due to its higher bandwidth. (explain)
Texel RateThe GeForce GT 320 will be much (about 50%) more effective at texture filtering than the GeForce 8600 GT 512MB DDR2. (explain)
Pixel RateBoth cards have the exact same pixel rate, so in theory they should perform equally good at at AA, and be capable of handling the same screen resolutions. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported across the external memory interface within a second. It's calculated by multiplying the interface width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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