Compare any two graphics cards:
GeForce 8800 Ultra vs GeForce GT 320
IntroThe GeForce 8800 Ultra makes use of a 90 nm design. nVidia has set the core frequency at 612 MHz. The GDDR3 RAM is set to run at a frequency of 1080 MHz on this particular card. It features 128 SPUs as well as 64 Texture Address Units and 24 ROPs.Compare all of that to the GeForce GT 320, which features a core clock speed of 540 MHz and a GDDR3 memory speed of 790 MHz. It also features a 128-bit bus, and uses a 40 nm design. It features 72 SPUs, 24 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce 8800 Ultra is 310% faster than the GeForce GT 320 in general, due to its greater data rate. (explain)
Texel RateThe GeForce 8800 Ultra should be much (more or less 202%) faster with regards to anisotropic filtering than the GeForce GT 320. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce 8800 Ultra is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transported over the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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