Compare any two graphics cards:
GeForce 9600 GSO 512MB vs GeForce GT 320
IntroThe GeForce 9600 GSO 512MB makes use of a 65/55 nm design. nVidia has set the core speed at 650 MHz. The GDDR3 RAM works at a speed of 900 MHz on this particular card. It features 96 SPUs as well as 48 Texture Address Units and 16 Rasterization Operator Units.Compare those specs to the GeForce GT 320, which makes use of a 40 nm design. nVidia has set the core speed at 540 MHz. The GDDR3 memory runs at a frequency of 790 MHz on this specific card. It features 72 SPUs as well as 24 TAUs and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce 9600 GSO 512MB should in theory be much better than the GeForce GT 320 in general. (explain)
Texel RateThe GeForce 9600 GSO 512MB is a lot (more or less 141%) faster with regards to anisotropic filtering than the GeForce GT 320. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce 9600 GSO 512MB is superior to the GeForce GT 320, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transported across the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory speed. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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