Compare any two graphics cards:
GeForce GT 320 vs GeForce GTX 260 216SP 55 nm
IntroThe GeForce GT 320 features a clock frequency of 540 MHz and a GDDR3 memory frequency of 790 MHz. It also uses a 128-bit bus, and makes use of a 40 nm design. It is made up of 72 SPUs, 24 TAUs, and 8 Raster Operation Units.Compare that to the GeForce GTX 260 216SP 55 nm, which features GPU clock speed of 576 MHz, and 896 MB of GDDR3 RAM running at 999 MHz through a 448-bit bus. It also is made up of 216 Stream Processors, 72 Texture Address Units, and 28 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 260 216SP 55 nm should be much faster than the GeForce GT 320 in general. (explain)
Texel RateThe GeForce GTX 260 216SP 55 nm is quite a bit (about 220%) better at texture filtering than the GeForce GT 320. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX 260 216SP 55 nm is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transferred past the external memory interface in a second. It is calculated by multiplying the bus width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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