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GeForce GTX 295 vs Radeon HD 6870

Intro

The GeForce GTX 295 comes with core clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 RAM. It features 240 SPUs as well as 80 TAUs and 28 Rasterization Operator Units.

Compare all of that to the Radeon HD 6870, which comes with GPU core speed of 900 MHz, and 1024 MB of GDDR5 RAM set to run at 1050 MHz through a 256-bit bus. It also is comprised of 1120 Stream Processors, 56 TAUs, and 32 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6870 151 Watts
GeForce GTX 295 289 Watts
Difference: 138 Watts (91%)

Memory Bandwidth

The GeForce GTX 295 should in theory perform much faster than the Radeon HD 6870 in general. (explain)

GeForce GTX 295 223776 MB/sec
Radeon HD 6870 134400 MB/sec
Difference: 89376 (67%)

Texel Rate

The GeForce GTX 295 is quite a bit (more or less 83%) better at AF than the Radeon HD 6870. (explain)

GeForce GTX 295 92160 Mtexels/sec
Radeon HD 6870 50400 Mtexels/sec
Difference: 41760 (83%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 295 is a better choice, but only just. (explain)

GeForce GTX 295 32256 Mpixels/sec
Radeon HD 6870 28800 Mpixels/sec
Difference: 3456 (12%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

Check prices at:

Radeon HD 6870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 Radeon HD 6870
Manufacturer nVidia AMD
Year January 8, 2009 October 2010
Code Name G200b Barts XT
Memory 896 MB (x2) 1024 MB
Core Speed 576 MHz (x2) 900 MHz
Memory Speed 1998 MHz (x2) 4200 MHz
Power (Max TDP) 289 watts 151 watts
Bandwidth 223776 MB/sec 134400 MB/sec
Texel Rate 92160 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 28800 Mpixels/sec
Unified Shaders 240 (x2) 1120
Texture Mapping Units 80 (x2) 56
Render Output Units 28 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 256-bit
Fab Process 55 nm 40 nm
Transistors 1400 million 1700 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transferred past the external memory interface in a second. It's calculated by multiplying the interface width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

Radeon HD 6870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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