Compare any two graphics cards:
VS

GeForce GT 320 vs Radeon HD 4870 X2

Intro

The GeForce GT 320 comes with a GPU clock speed of 540 MHz, and the 1024 MB of GDDR3 RAM runs at 790 MHz through a 128-bit bus. It also is made up of 72 Stream Processors, 24 TAUs, and 8 ROPs.

Compare those specs to the Radeon HD 4870 X2, which has clock speeds of 750 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR5 RAM. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 320 43 Watts
Radeon HD 4870 X2 350 Watts
Difference: 307 Watts (714%)

Memory Bandwidth

Theoretically, the Radeon HD 4870 X2 should perform a lot faster than the GeForce GT 320 overall. (explain)

Radeon HD 4870 X2 230400 MB/sec
GeForce GT 320 25280 MB/sec
Difference: 205120 (811%)

Texel Rate

The Radeon HD 4870 X2 should be much (more or less 363%) more effective at AF than the GeForce GT 320. (explain)

Radeon HD 4870 X2 60000 Mtexels/sec
GeForce GT 320 12960 Mtexels/sec
Difference: 47040 (363%)

Pixel Rate

The Radeon HD 4870 X2 is quite a bit (more or less 456%) more effective at FSAA than the GeForce GT 320, and also capable of handling higher screen resolutions without slowing down too much. (explain)

Radeon HD 4870 X2 24000 Mpixels/sec
GeForce GT 320 4320 Mpixels/sec
Difference: 19680 (456%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GT 320

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 320 Radeon HD 4870 X2
Manufacturer nVidia AMD
Year February 2010 Aug 12, 2008
Code Name GT215 R700
Memory 1024 MB 1024 MB (x2)
Core Speed 540 MHz 750 MHz (x2)
Memory Speed 1580 MHz 3600 MHz (x2)
Power (Max TDP) 43 watts 350 watts
Bandwidth 25280 MB/sec 230400 MB/sec
Texel Rate 12960 Mtexels/sec 60000 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 24000 Mpixels/sec
Unified Shaders 72 800(160x5) (x2)
Texture Mapping Units 24 40 (x2)
Render Output Units 8 16 (x2)
Bus Type GDDR3 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 727 million 956 million
Bus PCIe x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.3 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transferred over the external memory interface in a second. It is calculated by multiplying the interface width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GT 320

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield