Compare any two graphics cards:
GeForce GTX 260 vs Radeon HD 6950 2GB
IntroThe GeForce GTX 260 has core clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 RAM. It features 192 SPUs as well as 64 Texture Address Units and 28 Rasterization Operator Units.Compare those specs to the Radeon HD 6950 2GB, which comes with a GPU core clock speed of 800 MHz, and 2048 MB of GDDR5 memory set to run at 1250 MHz through a 256-bit bus. It also is made up of 1408 Stream Processors, 88 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 6950 2GB should theoretically be much faster than the GeForce GTX 260 overall. (explain)
Texel RateThe Radeon HD 6950 2GB is a lot (about 91%) more effective at AF than the GeForce GTX 260. (explain)
Pixel RateThe Radeon HD 6950 2GB will be much (approximately 59%) better at anti-aliasing than the GeForce GTX 260, and also should be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the interface width by its memory speed. If it uses DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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