Compare any two graphics cards:
GeForce 8600 GT 256MB GDDR3 vs Radeon HD 6950
IntroThe GeForce 8600 GT 256MB GDDR3 uses a 80 nm design. nVidia has clocked the core frequency at 540 MHz. The GDDR3 memory is set to run at a frequency of 700 MHz on this card. It features 32 SPUs along with 16 Texture Address Units and 8 Rasterization Operator Units.Compare that to the Radeon HD 6950, which makes use of a 40 nm design. AMD has set the core speed at 800 MHz. The GDDR5 memory is set to run at a frequency of 1250 MHz on this specific model. It features 1408 SPUs as well as 88 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 6950 should in theory be quite a bit faster than the GeForce 8600 GT 256MB GDDR3 in general. (explain)
Texel RateThe Radeon HD 6950 will be quite a bit (approximately 715%) better at AF than the GeForce 8600 GT 256MB GDDR3. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon HD 6950 is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved across the external memory interface in one second. It's calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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