Compare any two graphics cards:
Radeon HD 3470 256MB vs Radeon HD 6950
IntroThe Radeon HD 3470 256MB makes use of a 55 nm design. AMD has clocked the core frequency at 800 MHz. The DDR2 RAM is set to run at a frequency of 950 MHz on this particular model. It features 40(8x5) SPUs along with 4 TAUs and 4 ROPs.Compare that to the Radeon HD 6950, which features a GPU core clock speed of 800 MHz, and 1024 MB of GDDR5 memory running at 1250 MHz through a 256-bit bus. It also is made up of 1408 Stream Processors, 88 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe Radeon HD 6950 should theoretically be much faster than the Radeon HD 3470 256MB in general. (explain)
Texel RateThe Radeon HD 6950 will be quite a bit (more or less 2100%) better at AF than the Radeon HD 3470 256MB. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon HD 6950 is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the bus width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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