Compare any two graphics cards:
Radeon HD 3850 256MB vs Radeon HD 6950
IntroThe Radeon HD 3850 256MB has a GPU core speed of 668 MHz, and the 256 MB of GDDR3 RAM runs at 828 MHz through a 256-bit bus. It also features 320(64x5) SPUs, 16 Texture Address Units, and 16 Raster Operation Units.Compare those specifications to the Radeon HD 6950, which has GPU clock speed of 800 MHz, and 1024 MB of GDDR5 memory running at 1250 MHz through a 256-bit bus. It also is made up of 1408 Stream Processors, 88 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 6950 should perform quite a bit faster than the Radeon HD 3850 256MB in general. (explain)
Texel RateThe Radeon HD 6950 is a lot (about 559%) better at texture filtering than the Radeon HD 3850 256MB. (explain)
Pixel RateThe Radeon HD 6950 will be much (approximately 140%) more effective at AA than the Radeon HD 3850 256MB, and also able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transported over the external memory interface in one second. It is calculated by multiplying the bus width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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