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Radeon HD 4830 1GB vs Radeon HD 6750 1GB

Intro

The Radeon HD 4830 1GB features clock speeds of 575 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR4 memory. It features 640(128x5) SPUs as well as 32 Texture Address Units and 16 ROPs.

Compare that to the Radeon HD 6750 1GB, which features a core clock speed of 725 MHz and a GDDR5 memory frequency of 1000 MHz. It also uses a 128-bit bus, and makes use of a 40 nm design. It features 720 SPUs, 36 TAUs, and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6750 1GB 86 Watts
Radeon HD 4830 1GB 95 Watts
Difference: 9 Watts (10%)

Memory Bandwidth

Performance-wise, the Radeon HD 6750 1GB should theoretically be just a bit superior to the Radeon HD 4830 1GB overall. (explain)

Radeon HD 6750 1GB 64000 MB/sec
Radeon HD 4830 1GB 57600 MB/sec
Difference: 6400 (11%)

Texel Rate

The Radeon HD 6750 1GB is quite a bit (about 42%) more effective at anisotropic filtering than the Radeon HD 4830 1GB. (explain)

Radeon HD 6750 1GB 26100 Mtexels/sec
Radeon HD 4830 1GB 18400 Mtexels/sec
Difference: 7700 (42%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon HD 6750 1GB is the winner, by far. (explain)

Radeon HD 6750 1GB 11600 Mpixels/sec
Radeon HD 4830 1GB 9200 Mpixels/sec
Difference: 2400 (26%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 4830 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6750 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 4830 1GB Radeon HD 6750 1GB
Manufacturer ATi ATi
Year Oct 21, 2008 January 2011
Code Name RV770 LE Juniper Pro
Fab Process 55 nm 40 nm
Bus PCIe 2.0 x16 PCIe x16
Memory 1024 MB 1024 MB
Core Speed 575 MHz 725 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 900 MHz 1000 MHz
Unified Shaders 640(128x5) 720
Texture Mapping Units 32 36
Render Output Units 16 16
Bus Type GDDR4 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 95 watts 86 watts
Shader Model 4.1 5.0
Bandwidth 57600 MB/sec 64000 MB/sec
Texel Rate 18400 Mtexels/sec 26100 Mtexels/sec
Pixel Rate 9200 Mpixels/sec 11600 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

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