Compare any two graphics cards:
Radeon HD 4790 vs Radeon HD 6950
IntroThe Radeon HD 4790 makes use of a 55 nm design. AMD has set the core frequency at 600 MHz. The GDDR5 memory runs at a speed of 800 MHz on this particular card. It features 640(128x5) SPUs as well as 32 TAUs and 16 Rasterization Operator Units.Compare those specs to the Radeon HD 6950, which has core clock speeds of 800 MHz on the GPU, and 1250 MHz on the 1024 MB of GDDR5 memory. It features 1408 SPUs along with 88 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the Radeon HD 6950 will be 56% quicker than the Radeon HD 4790 in general, because of its higher data rate. (explain)
Texel RateThe Radeon HD 6950 should be a lot (more or less 267%) more effective at AF than the Radeon HD 4790. (explain)
Pixel RateThe Radeon HD 6950 will be a lot (more or less 167%) faster with regards to FSAA than the Radeon HD 4790, and will be able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported over the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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