Compare any two graphics cards:
GeForce GTX 285 1GB vs Radeon HD 6950
IntroThe GeForce GTX 285 1GB has a clock speed of 648 MHz and a GDDR3 memory frequency of 1242 MHz. It also features a 512-bit bus, and uses a 55 nm design. It is comprised of 240 SPUs, 80 Texture Address Units, and 32 Raster Operation Units.Compare those specifications to the Radeon HD 6950, which comes with a GPU core clock speed of 800 MHz, and 1024 MB of GDDR5 memory set to run at 1250 MHz through a 256-bit bus. It also is made up of 1408 SPUs, 88 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon HD 6950 should perform a bit faster than the GeForce GTX 285 1GB in general. (explain)
Texel RateThe Radeon HD 6950 is quite a bit (more or less 36%) better at AF than the GeForce GTX 285 1GB. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon HD 6950 is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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