Compare any two graphics cards:
GeForce 8800 GTX vs Radeon HD 6850
IntroThe GeForce 8800 GTX features a clock speed of 575 MHz and a GDDR3 memory speed of 900 MHz. It also uses a 384-bit bus, and uses a 90 nm design. It is comprised of 128 SPUs, 64 Texture Address Units, and 24 Raster Operation Units.Compare those specifications to the Radeon HD 6850, which makes use of a 40 nm design. AMD has set the core speed at 775 MHz. The GDDR5 memory runs at a frequency of 1000 MHz on this specific card. It features 960 SPUs along with 48 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 6850 should perform much faster than the GeForce 8800 GTX overall. (explain)
Texel RateThe Radeon HD 6850 is a little bit (more or less 1%) more effective at AF than the GeForce 8800 GTX. (explain)
Pixel RateThe Radeon HD 6850 will be a lot (about 80%) more effective at full screen anti-aliasing than the GeForce 8800 GTX, and able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the interface width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
One Response to “GeForce 8800 GTX vs Radeon HD 6850”[...] wordt vervangen door Ati giegelbitje 6850 ( dit voor dx11, rapper en minder stroom)is on the way.vergelijk GTX8800 vs Ati 6850 bovenplaat case ligt bij de plaatwerker hij 73mm verhoogt.. black ice 120 vervalt ook, na wat [...]