Compare any two graphics cards:
GeForce 9600 GSO ASUS 512 vs Radeon HD 6770 1GB
IntroThe GeForce 9600 GSO ASUS 512 makes use of a 65 nm design. nVidia has set the core frequency at 550 MHz. The DDR2 memory is set to run at a frequency of 500 MHz on this particular card. It features 96 SPUs as well as 48 TAUs and 12 Rasterization Operator Units.Compare all of that to the Radeon HD 6770 1GB, which has a clock speed of 900 MHz and a GDDR5 memory frequency of 1050 MHz. It also uses a 128-bit bus, and uses a 40 nm design. It is made up of 800 SPUs, 40 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 6770 1GB, in theory, should be quite a bit faster than the GeForce 9600 GSO ASUS 512 in general. (explain)
Texel RateThe Radeon HD 6770 1GB is much (more or less 36%) faster with regards to AF than the GeForce 9600 GSO ASUS 512. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon HD 6770 1GB is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transferred across the external memory interface within a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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