Compare any two graphics cards:
Radeon HD 4550 512MB vs Radeon HD 6770 1GB
IntroThe Radeon HD 4550 512MB features a clock speed of 600 MHz and a GDDR3 memory frequency of 800 MHz. It also features a 64-bit memory bus, and makes use of a 55 nm design. It is comprised of 80(16x5) SPUs, 8 Texture Address Units, and 4 ROPs.Compare those specs to the Radeon HD 6770 1GB, which features a clock speed of 900 MHz and a GDDR5 memory frequency of 1050 MHz. It also features a 128-bit memory bus, and uses a 40 nm design. It features 800 SPUs, 40 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 6770 1GB is 425% quicker than the Radeon HD 4550 512MB in general, due to its higher bandwidth. (explain)
Texel RateThe Radeon HD 6770 1GB will be a lot (about 650%) more effective at texture filtering than the Radeon HD 4550 512MB. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon HD 6770 1GB is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the bus width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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