Compare any two graphics cards:
Radeon HD 3870 1GB vs Radeon HD 6750
IntroThe Radeon HD 3870 1GB has a clock speed of 775 MHz and a GDDR4 memory frequency of 1125 MHz. It also makes use of a 256-bit memory bus, and uses a 55 nm design. It features 320(64x5) SPUs, 16 TAUs, and 16 ROPs.Compare those specifications to the Radeon HD 6750, which features GPU clock speed of 725 MHz, and 512 MB of GDDR5 memory set to run at 1000 MHz through a 128-bit bus. It also is made up of 720 SPUs, 36 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon HD 3870 1GB should perform a little bit faster than the Radeon HD 6750 overall. (explain)
Texel RateThe Radeon HD 6750 should be much (approximately 110%) better at texture filtering than the Radeon HD 3870 1GB. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon HD 3870 1GB is a better choice, though not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transferred past the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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