Compare any two graphics cards:
VS

GeForce 8600 GT 1GB GDDR3 vs GeForce GT 340 1GB

Intro

The GeForce 8600 GT 1GB GDDR3 comes with a core clock frequency of 540 MHz and a GDDR3 memory frequency of 700 MHz. It also makes use of a 128-bit memory bus, and makes use of a 80 nm design. It is comprised of 32 SPUs, 16 Texture Address Units, and 8 Raster Operation Units.

Compare those specifications to the GeForce GT 340 1GB, which makes use of a 40 nm design. nVidia has set the core speed at 550 MHz. The GDDR5 memory runs at a speed of 850 MHz on this particular model. It features 96 SPUs along with 32 Texture Address Units and 8 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8600 GT 1GB GDDR3 47 Watts
GeForce GT 340 1GB 69 Watts
Difference: 22 Watts (47%)

Memory Bandwidth

Theoretically speaking, the GeForce GT 340 1GB should be 143% faster than the GeForce 8600 GT 1GB GDDR3 overall, due to its greater bandwidth. (explain)

GeForce GT 340 1GB 54400 MB/sec
GeForce 8600 GT 1GB GDDR3 22400 MB/sec
Difference: 32000 (143%)

Texel Rate

The GeForce GT 340 1GB should be much (approximately 104%) faster with regards to AF than the GeForce 8600 GT 1GB GDDR3. (explain)

GeForce GT 340 1GB 17600 Mtexels/sec
GeForce 8600 GT 1GB GDDR3 8640 Mtexels/sec
Difference: 8960 (104%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GT 340 1GB is the winner, but only just. (explain)

GeForce GT 340 1GB 4400 Mpixels/sec
GeForce 8600 GT 1GB GDDR3 4320 Mpixels/sec
Difference: 80 (2%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8600 GT 1GB GDDR3

Amazon.com

Check prices at:

GeForce GT 340 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8600 GT 1GB GDDR3 GeForce GT 340 1GB
Manufacturer nVidia nVidia
Year April 2007 February 2010
Code Name G84 GT215
Memory 1024 MB 1024 MB
Core Speed 540 MHz 550 MHz
Memory Speed 1400 MHz 3400 MHz
Power (Max TDP) 47 watts 69 watts
Bandwidth 22400 MB/sec 54400 MB/sec
Texel Rate 8640 Mtexels/sec 17600 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 4400 Mpixels/sec
Unified Shaders 32 96
Texture Mapping Units 16 32
Render Output Units 8 8
Bus Type GDDR3 GDDR5
Bus Width 128-bit 128-bit
Fab Process 80 nm 40 nm
Transistors 289 million 727 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transferred past the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 8600 GT 1GB GDDR3

Amazon.com

Check prices at:

GeForce GT 340 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield