Compare any two graphics cards:
Radeon HD 4870 512MB vs Radeon HD 6750
IntroThe Radeon HD 4870 512MB comes with core speeds of 750 MHz on the GPU, and 900 MHz on the 512 MB of GDDR5 RAM. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 ROPs.Compare those specifications to the Radeon HD 6750, which uses a 40 nm design. AMD has clocked the core speed at 725 MHz. The GDDR5 RAM runs at a frequency of 1000 MHz on this specific model. It features 720 SPUs as well as 36 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 4870 512MB, in theory, should be quite a bit faster than the Radeon HD 6750 overall. (explain)
Texel RateThe Radeon HD 4870 512MB will be just a bit (about 15%) more effective at anisotropic filtering than the Radeon HD 6750. (explain)
Pixel RateThe Radeon HD 4870 512MB will be just a bit (more or less 3%) faster with regards to full screen anti-aliasing than the Radeon HD 6750, and also should be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be moved past the external memory interface within a second. It is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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