Compare any two graphics cards:
GeForce GTX 275 vs Radeon HD 6750
IntroThe GeForce GTX 275 features a GPU clock speed of 633 MHz, and the 896 MB of GDDR3 RAM runs at 1134 MHz through a 448-bit bus. It also is comprised of 240 SPUs, 80 TAUs, and 28 ROPs.Compare those specs to the Radeon HD 6750, which has clock speeds of 725 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR5 RAM. It features 720 SPUs along with 36 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 275 should be quite a bit faster than the Radeon HD 6750 overall. (explain)
Texel RateThe GeForce GTX 275 will be much (approximately 94%) more effective at texture filtering than the Radeon HD 6750. (explain)
Pixel RateThe GeForce GTX 275 will be quite a bit (more or less 53%) more effective at FSAA than the Radeon HD 6750, and also should be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transported past the external memory interface in a second. It's worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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