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GeForce 8500 GT vs GeForce 9800 GX2

Intro

The GeForce 8500 GT features a GPU clock speed of 450 MHz, and the 512 MB of DDR2 RAM runs at 400 MHz through a 128-bit bus. It also features 16 SPUs, 8 TAUs, and 4 Raster Operation Units.

Compare those specs to the GeForce 9800 GX2, which comes with GPU core speed of 600 MHz, and 512 MB of GDDR3 memory set to run at 1000 MHz through a 256-bit bus. It also is comprised of 128 SPUs, 64 Texture Address Units, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8500 GT 45 Watts
GeForce 9800 GX2 197 Watts
Difference: 152 Watts (338%)

Memory Bandwidth

Theoretically speaking, the GeForce 9800 GX2 should be quite a bit faster than the GeForce 8500 GT overall. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce 8500 GT 12800 MB/sec
Difference: 115200 (900%)

Texel Rate

The GeForce 9800 GX2 will be a lot (more or less 2033%) faster with regards to anisotropic filtering than the GeForce 8500 GT. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce 8500 GT 3600 Mtexels/sec
Difference: 73200 (2033%)

Pixel Rate

The GeForce 9800 GX2 should be a lot (about 967%) more effective at full screen anti-aliasing than the GeForce 8500 GT, and capable of handling higher resolutions more effectively. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce 8500 GT 1800 Mpixels/sec
Difference: 17400 (967%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 8500 GT

Amazon.com

Check prices at:

GeForce 9800 GX2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8500 GT GeForce 9800 GX2
Manufacturer nVidia nVidia
Year April 2007 Mar 2008
Code Name G86 G92
Memory 512 MB 512 MB (x2)
Core Speed 450 MHz 600 MHz (x2)
Memory Speed 800 MHz 2000 MHz (x2)
Power (Max TDP) 45 watts 197 watts
Bandwidth 12800 MB/sec 128000 MB/sec
Texel Rate 3600 Mtexels/sec 76800 Mtexels/sec
Pixel Rate 1800 Mpixels/sec 19200 Mpixels/sec
Unified Shaders 16 128 (x2)
Texture Mapping Units 8 64 (x2)
Render Output Units 4 16 (x2)
Bus Type DDR2 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 80 nm 65 nm
Transistors 210 million 754 million
Bus PCIe x16, PCI, PCIe x16 2.0 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred across the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce 8500 GT

Amazon.com

Check prices at:

GeForce 9800 GX2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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