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GeForce 9600 GSO ASUS 512 vs GeForce 9800 GX2

Intro

The GeForce 9600 GSO ASUS 512 comes with a clock frequency of 550 MHz and a DDR2 memory frequency of 500 MHz. It also features a 128-bit bus, and makes use of a 65 nm design. It features 96 SPUs, 48 Texture Address Units, and 12 Raster Operation Units.

Compare that to the GeForce 9800 GX2, which comes with GPU core speed of 600 MHz, and 512 MB of GDDR3 RAM running at 1000 MHz through a 256-bit bus. It also is made up of 128 Stream Processors, 64 TAUs, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GSO ASUS 512 84 Watts
GeForce 9800 GX2 197 Watts
Difference: 113 Watts (135%)

Memory Bandwidth

In theory, the GeForce 9800 GX2 should be 700% quicker than the GeForce 9600 GSO ASUS 512 overall, because of its greater data rate. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce 9600 GSO ASUS 512 16000 MB/sec
Difference: 112000 (700%)

Texel Rate

The GeForce 9800 GX2 should be a lot (more or less 191%) faster with regards to texture filtering than the GeForce 9600 GSO ASUS 512. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce 9600 GSO ASUS 512 26400 Mtexels/sec
Difference: 50400 (191%)

Pixel Rate

The GeForce 9800 GX2 is much (approximately 191%) better at AA than the GeForce 9600 GSO ASUS 512, and also should be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce 9600 GSO ASUS 512 6600 Mpixels/sec
Difference: 12600 (191%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9600 GSO ASUS 512

Amazon.com

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GeForce 9800 GX2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9600 GSO ASUS 512 GeForce 9800 GX2
Manufacturer nVidia nVidia
Year September 2008 Mar 2008
Code Name G92 G92
Memory 512 MB 512 MB (x2)
Core Speed 550 MHz 600 MHz (x2)
Memory Speed 1000 MHz 2000 MHz (x2)
Power (Max TDP) 84 watts 197 watts
Bandwidth 16000 MB/sec 128000 MB/sec
Texel Rate 26400 Mtexels/sec 76800 Mtexels/sec
Pixel Rate 6600 Mpixels/sec 19200 Mpixels/sec
Unified Shaders 96 128 (x2)
Texture Mapping Units 48 64 (x2)
Render Output Units 12 16 (x2)
Bus Type DDR2 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 65 nm 65 nm
Transistors 754 million 754 million
Bus PCIe x16 2.0 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory speed. In the case of DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce 9600 GSO ASUS 512

Amazon.com

Check prices at:

GeForce 9800 GX2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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