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GeForce 9800 GX2 vs Radeon HD 4350

Intro

The GeForce 9800 GX2 features a GPU clock speed of 600 MHz, and the 512 MB of GDDR3 memory is set to run at 1000 MHz through a 256-bit bus. It also is made up of 128 SPUs, 64 TAUs, and 16 ROPs.

Compare those specifications to the Radeon HD 4350, which has core clock speeds of 575 MHz on the GPU, and 500 MHz on the 512 MB of DDR2 RAM. It features 80(16x5) SPUs as well as 8 Texture Address Units and 4 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4350 22 Watts
GeForce 9800 GX2 197 Watts
Difference: 175 Watts (795%)

Memory Bandwidth

In theory, the GeForce 9800 GX2 should be 1500% quicker than the Radeon HD 4350 in general, because of its higher bandwidth. (explain)

GeForce 9800 GX2 128000 MB/sec
Radeon HD 4350 8000 MB/sec
Difference: 120000 (1500%)

Texel Rate

The GeForce 9800 GX2 is quite a bit (more or less 1570%) faster with regards to texture filtering than the Radeon HD 4350. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
Radeon HD 4350 4600 Mtexels/sec
Difference: 72200 (1570%)

Pixel Rate

The GeForce 9800 GX2 is much (about 735%) better at FSAA than the Radeon HD 4350, and also will be capable of handling higher resolutions better. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
Radeon HD 4350 2300 Mpixels/sec
Difference: 16900 (735%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon HD 4350

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon HD 4350
Manufacturer nVidia AMD
Year Mar 2008 Sep 30, 2008
Code Name G92 RV710
Memory 512 MB (x2) 512 MB
Core Speed 600 MHz (x2) 575 MHz
Memory Speed 2000 MHz (x2) 1000 MHz
Power (Max TDP) 197 watts 22 watts
Bandwidth 128000 MB/sec 8000 MB/sec
Texel Rate 76800 Mtexels/sec 4600 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 2300 Mpixels/sec
Unified Shaders 128 (x2) 80(16x5)
Texture Mapping Units 64 (x2) 8
Render Output Units 16 (x2) 4
Bus Type GDDR3 DDR2
Bus Width 256-bit (x2) 64-bit
Fab Process 65 nm 55 nm
Transistors 754 million 242 million
Bus PCIe x16 2.0 PCIe 2.0 x16, PCI
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transferred over the external memory interface in a second. The number is calculated by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon HD 4350

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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