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GeForce 9800 GX2 vs Radeon HD 4350

Intro

The GeForce 9800 GX2 features a core clock frequency of 600 MHz and a GDDR3 memory speed of 1000 MHz. It also features a 256-bit memory bus, and uses a 65 nm design. It is comprised of 128 SPUs, 64 TAUs, and 16 ROPs.

Compare those specifications to the Radeon HD 4350, which has a clock speed of 575 MHz and a DDR2 memory speed of 500 MHz. It also makes use of a 64-bit memory bus, and uses a 55 nm design. It features 80(16x5) SPUs, 8 Texture Address Units, and 4 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4350 22 Watts
GeForce 9800 GX2 197 Watts
Difference: 175 Watts (795%)

Memory Bandwidth

In theory, the GeForce 9800 GX2 is 1500% faster than the Radeon HD 4350 in general, due to its higher data rate. (explain)

GeForce 9800 GX2 128000 MB/sec
Radeon HD 4350 8000 MB/sec
Difference: 120000 (1500%)

Texel Rate

The GeForce 9800 GX2 is a lot (about 1570%) more effective at AF than the Radeon HD 4350. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
Radeon HD 4350 4600 Mtexels/sec
Difference: 72200 (1570%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce 9800 GX2 is a better choice, and very much so. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
Radeon HD 4350 2300 Mpixels/sec
Difference: 16900 (735%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon HD 4350

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon HD 4350
Manufacturer nVidia AMD
Year Mar 2008 Sep 30, 2008
Code Name G92 RV710
Memory 512 MB (x2) 512 MB
Core Speed 600 MHz (x2) 575 MHz
Memory Speed 2000 MHz (x2) 1000 MHz
Power (Max TDP) 197 watts 22 watts
Bandwidth 128000 MB/sec 8000 MB/sec
Texel Rate 76800 Mtexels/sec 4600 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 2300 Mpixels/sec
Unified Shaders 128 (x2) 80(16x5)
Texture Mapping Units 64 (x2) 8
Render Output Units 16 (x2) 4
Bus Type GDDR3 DDR2
Bus Width 256-bit (x2) 64-bit
Fab Process 65 nm 55 nm
Transistors 754 million 242 million
Bus PCIe x16 2.0 PCIe 2.0 x16, PCI
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be transported past the external memory interface in a second. It is calculated by multiplying the bus width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon HD 4350

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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