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GeForce 9800 GX2 vs Radeon HD 5450

Intro

The GeForce 9800 GX2 comes with a clock frequency of 600 MHz and a GDDR3 memory frequency of 1000 MHz. It also uses a 256-bit memory bus, and makes use of a 65 nm design. It features 128 SPUs, 64 TAUs, and 16 Raster Operation Units.

Compare those specs to the Radeon HD 5450, which has a GPU core clock speed of 650 MHz, and 512 MB of DDR3 RAM set to run at 800 MHz through a 64-bit bus. It also features 80(16x5) SPUs, 8 Texture Address Units, and 4 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5450 19 Watts
GeForce 9800 GX2 197 Watts
Difference: 178 Watts (937%)

Memory Bandwidth

As far as performance goes, the GeForce 9800 GX2 should theoretically be a lot better than the Radeon HD 5450 in general. (explain)

GeForce 9800 GX2 128000 MB/sec
Radeon HD 5450 12800 MB/sec
Difference: 115200 (900%)

Texel Rate

The GeForce 9800 GX2 is quite a bit (about 1377%) faster with regards to anisotropic filtering than the Radeon HD 5450. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
Radeon HD 5450 5200 Mtexels/sec
Difference: 71600 (1377%)

Pixel Rate

The GeForce 9800 GX2 will be a lot (approximately 638%) more effective at full screen anti-aliasing than the Radeon HD 5450, and will be able to handle higher resolutions more effectively. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
Radeon HD 5450 2600 Mpixels/sec
Difference: 16600 (638%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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Radeon HD 5450

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon HD 5450
Manufacturer nVidia AMD
Year Mar 2008 February 4, 2010
Code Name G92 Cedar PRO
Memory 512 MB (x2) 512 MB
Core Speed 600 MHz (x2) 650 MHz
Memory Speed 2000 MHz (x2) 1600 MHz
Power (Max TDP) 197 watts 19 watts
Bandwidth 128000 MB/sec 12800 MB/sec
Texel Rate 76800 Mtexels/sec 5200 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 2600 Mpixels/sec
Unified Shaders 128 (x2) 80(16x5)
Texture Mapping Units 64 (x2) 8
Render Output Units 16 (x2) 4
Bus Type GDDR3 DDR3
Bus Width 256-bit (x2) 64-bit
Fab Process 65 nm 40 nm
Transistors 754 million 292 million
Bus PCIe x16 2.0 PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 3.2

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be moved over the external memory interface within a second. It is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon HD 5450

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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