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GeForce GTX 295 vs Radeon HD 4890 1GB

Intro

The GeForce GTX 295 has a clock speed of 576 MHz and a GDDR3 memory speed of 999 MHz. It also makes use of a 448-bit bus, and uses a 55 nm design. It features 240 SPUs, 80 TAUs, and 28 ROPs.

Compare those specs to the Radeon HD 4890 1GB, which comes with a clock speed of 1000 MHz and a GDDR5 memory speed of 975 MHz. It also makes use of a 256-bit bus, and uses a 55 nm design. It is comprised of 800(160x5) SPUs, 40 TAUs, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4890 1GB 190 Watts
GeForce GTX 295 289 Watts
Difference: 99 Watts (52%)

Memory Bandwidth

Theoretically, the GeForce GTX 295 should be quite a bit faster than the Radeon HD 4890 1GB overall. (explain)

GeForce GTX 295 223776 MB/sec
Radeon HD 4890 1GB 124800 MB/sec
Difference: 98976 (79%)

Texel Rate

The GeForce GTX 295 will be quite a bit (about 130%) faster with regards to anisotropic filtering than the Radeon HD 4890 1GB. (explain)

GeForce GTX 295 92160 Mtexels/sec
Radeon HD 4890 1GB 40000 Mtexels/sec
Difference: 52160 (130%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 295 is superior to the Radeon HD 4890 1GB, by a large margin. (explain)

GeForce GTX 295 32256 Mpixels/sec
Radeon HD 4890 1GB 16000 Mpixels/sec
Difference: 16256 (102%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

Check prices at:

Radeon HD 4890 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 Radeon HD 4890 1GB
Manufacturer nVidia AMD
Year January 8, 2009 Apr 2, 2009
Code Name G200b RV790 XT
Memory 896 MB (x2) 1024 MB
Core Speed 576 MHz (x2) 1000 MHz
Memory Speed 1998 MHz (x2) 3900 MHz
Power (Max TDP) 289 watts 190 watts
Bandwidth 223776 MB/sec 124800 MB/sec
Texel Rate 92160 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 240 (x2) 800(160x5)
Texture Mapping Units 80 (x2) 40
Render Output Units 28 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 256-bit
Fab Process 55 nm 55 nm
Transistors 1400 million 959 million
Bus PCIe x16 2.0 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transported across the external memory interface in a second. It's calculated by multiplying the bus width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

Radeon HD 4890 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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