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GeForce GTX 295 vs Radeon HD 5830

Intro

The GeForce GTX 295 makes use of a 55 nm design. nVidia has set the core speed at 576 MHz. The GDDR3 memory is set to run at a speed of 999 MHz on this specific card. It features 240 SPUs along with 80 TAUs and 28 ROPs.

Compare that to the Radeon HD 5830, which features GPU clock speed of 800 MHz, and 1024 MB of GDDR5 memory running at 1000 MHz through a 256-bit bus. It also is made up of 1120(224x5) Stream Processors, 56 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5830 175 Watts
GeForce GTX 295 289 Watts
Difference: 114 Watts (65%)

Memory Bandwidth

The GeForce GTX 295 should theoretically perform quite a bit faster than the Radeon HD 5830 in general. (explain)

GeForce GTX 295 223776 MB/sec
Radeon HD 5830 128000 MB/sec
Difference: 95776 (75%)

Texel Rate

The GeForce GTX 295 will be much (about 106%) more effective at AF than the Radeon HD 5830. (explain)

GeForce GTX 295 92160 Mtexels/sec
Radeon HD 5830 44800 Mtexels/sec
Difference: 47360 (106%)

Pixel Rate

The GeForce GTX 295 will be quite a bit (about 152%) more effective at FSAA than the Radeon HD 5830, and also will be able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 295 32256 Mpixels/sec
Radeon HD 5830 12800 Mpixels/sec
Difference: 19456 (152%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

Check prices at:

Radeon HD 5830

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 Radeon HD 5830
Manufacturer nVidia AMD
Year January 8, 2009 February 25, 2010
Code Name G200b Cypress LE
Memory 896 MB (x2) 1024 MB
Core Speed 576 MHz (x2) 800 MHz
Memory Speed 1998 MHz (x2) 4000 MHz
Power (Max TDP) 289 watts 175 watts
Bandwidth 223776 MB/sec 128000 MB/sec
Texel Rate 92160 Mtexels/sec 44800 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 12800 Mpixels/sec
Unified Shaders 240 (x2) 1120(224x5)
Texture Mapping Units 80 (x2) 56
Render Output Units 28 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 256-bit
Fab Process 55 nm 40 nm
Transistors 1400 million 2154 million
Bus PCIe x16 2.0 PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 3.2

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported over the external memory interface within a second. It is worked out by multiplying the interface width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 295

Amazon.com

Check prices at:

Radeon HD 5830

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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