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GeForce 9800 GX2 vs GeForce GTX 295

Intro

The GeForce 9800 GX2 has core clock speeds of 600 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR3 RAM. It features 128 SPUs as well as 64 TAUs and 16 Rasterization Operator Units.

Compare that to the GeForce GTX 295, which features a core clock speed of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also uses a 448-bit memory bus, and uses a 55 nm design. It is comprised of 240 SPUs, 80 Texture Address Units, and 28 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GX2 197 Watts
GeForce GTX 295 289 Watts
Difference: 92 Watts (47%)

Memory Bandwidth

In theory, the GeForce GTX 295 should be 75% quicker than the GeForce 9800 GX2 in general, due to its greater bandwidth. (explain)

GeForce GTX 295 223776 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 95776 (75%)

Texel Rate

The GeForce GTX 295 should be a bit (more or less 20%) more effective at anisotropic filtering than the GeForce 9800 GX2. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce 9800 GX2 76800 Mtexels/sec
Difference: 15360 (20%)

Pixel Rate

The GeForce GTX 295 will be quite a bit (about 68%) better at full screen anti-aliasing than the GeForce 9800 GX2, and also able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 295 32256 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 13056 (68%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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GeForce GTX 295

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GTX 295
Manufacturer nVidia nVidia
Year Mar 2008 January 8, 2009
Code Name G92 G200b
Memory 512 MB (x2) 896 MB (x2)
Core Speed 600 MHz (x2) 576 MHz (x2)
Memory Speed 2000 MHz (x2) 1998 MHz (x2)
Power (Max TDP) 197 watts 289 watts
Bandwidth 128000 MB/sec 223776 MB/sec
Texel Rate 76800 Mtexels/sec 92160 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 32256 Mpixels/sec
Unified Shaders 128 (x2) 240 (x2)
Texture Mapping Units 64 (x2) 80 (x2)
Render Output Units 16 (x2) 28 (x2)
Bus Type GDDR3 GDDR3
Bus Width 256-bit (x2) 448-bit (x2)
Fab Process 65 nm 55 nm
Transistors 754 million 1400 million
Bus PCIe x16 2.0 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred past the external memory interface in a second. It's calculated by multiplying the interface width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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