Compare any two graphics cards:
GeForce GT 1030 vs Radeon RX 7900 XTX
IntroThe GeForce GT 1030 features a clock frequency of 1265 MHz and a GDDR5 memory frequency of 1502 MHz. It also features a 64-bit bus, and uses a 16 nm design. It is made up of 384 SPUs, 32 TAUs, and 16 ROPs.Compare that to the Radeon RX 7900 XTX, which has a clock speed of 1855 MHz and a GDDR6 memory speed of 2500 MHz. It also uses a 384-bit memory bus, and uses a 5 nm design. It is comprised of 6144 SPUs, 384 Texture Address Units, and 192 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon RX 7900 XTX should perform quite a bit faster than the GeForce GT 1030 overall. (explain)
Texel RateThe Radeon RX 7900 XTX should be quite a bit (approximately 1660%) faster with regards to AF than the GeForce GT 1030. (explain)
Pixel RateThe Radeon RX 7900 XTX will be much (more or less 1660%) better at AA than the GeForce GT 1030, and also should be able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved across the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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