Compare any two graphics cards:
GeForce GT 1030 vs Radeon RX 7900 XT
IntroThe GeForce GT 1030 has a GPU core clock speed of 1265 MHz, and the 2048 MB of GDDR5 RAM is set to run at 1502 MHz through a 64-bit bus. It also is comprised of 384 SPUs, 32 TAUs, and 16 ROPs.Compare that to the Radeon RX 7900 XT, which features core speeds of 1500 MHz on the GPU, and 2500 MHz on the 20480 MB of GDDR6 memory. It features 5376 SPUs as well as 336 TAUs and 192 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 7900 XT should be much faster than the GeForce GT 1030 in general. (explain)
Texel RateThe Radeon RX 7900 XT is much (more or less 1145%) better at texture filtering than the GeForce GT 1030. (explain)
Pixel RateThe Radeon RX 7900 XT should be much (more or less 1323%) better at full screen anti-aliasing than the GeForce GT 1030, and capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transferred past the external memory interface in one second. It is calculated by multiplying the bus width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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