Compare any two graphics cards:
GeForce GTX 1630 vs GeForce GTX 260 Core 216
IntroThe GeForce GTX 1630 makes use of a 12 nm design. nVidia has set the core frequency at 1740 MHz. The GDDR6 memory runs at a speed of 1500 MHz on this particular card. It features 512 SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.Compare all of that to the GeForce GTX 260 Core 216, which has a GPU core clock speed of 576 MHz, and 896 MB of GDDR3 memory set to run at 999 MHz through a 448-bit bus. It also features 216 Stream Processors, 72 Texture Address Units, and 28 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 260 Core 216 should theoretically be just a bit faster than the GeForce GTX 1630 overall. (explain)
Texel RateThe GeForce GTX 1630 should be a lot (more or less 34%) better at anisotropic filtering than the GeForce GTX 260 Core 216. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 1630 is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transported over the external memory interface within a second. It is calculated by multiplying the bus width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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