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GeForce GTX 1630 vs Radeon HD 5970

Intro

The GeForce GTX 1630 features a clock speed of 1740 MHz and a GDDR6 memory speed of 1500 MHz. It also makes use of a 64-bit memory bus, and uses a 12 nm design. It is comprised of 512 SPUs, 32 TAUs, and 16 ROPs.

Compare all of that to the Radeon HD 5970, which features a GPU core clock speed of 725 MHz, and 1024 MB of GDDR5 memory set to run at 1000 MHz through a 256-bit bus. It also features 1600 SPUs, 160 TAUs, and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1630 75 Watts
Radeon HD 5970 294 Watts
Difference: 219 Watts (292%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 5970 is 160% faster than the GeForce GTX 1630 in general, due to its greater data rate. (explain)

Radeon HD 5970 256000 MB/sec
GeForce GTX 1630 98304 MB/sec
Difference: 157696 (160%)

Texel Rate

The Radeon HD 5970 will be much (about 317%) faster with regards to anisotropic filtering than the GeForce GTX 1630. (explain)

Radeon HD 5970 232000 Mtexels/sec
GeForce GTX 1630 55680 Mtexels/sec
Difference: 176320 (317%)

Pixel Rate

The Radeon HD 5970 should be a lot (more or less 233%) better at FSAA than the GeForce GTX 1630, and should be capable of handling higher resolutions more effectively. (explain)

Radeon HD 5970 92800 Mpixels/sec
GeForce GTX 1630 27840 Mpixels/sec
Difference: 64960 (233%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1630

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1630 Radeon HD 5970
Manufacturer nVidia AMD
Year June 2022 November 2009
Code Name TU117 Hemlock XT
Memory 4096 MB 1024 MB (x2)
Core Speed 1740 MHz 725 MHz (x2)
Memory Speed 1500 GB/s 4000 MHz (x2)
Power (Max TDP) 75 watts 294 watts
Bandwidth 98304 MB/sec 256000 MB/sec
Texel Rate 55680 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 27840 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 512 1600 (x2)
Texture Mapping Units 32 160 (x2)
Render Output Units 16 64 (x2)
Bus Type GDDR6 GDDR5
Bus Width 64-bit 256-bit (x2)
Fab Process 12 nm 40 nm
Transistors 4700 million 2154 million
Bus PCIe 4.0 x16 PCIe x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.6 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transported over the external memory interface in a second. The number is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 1630

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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