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GeForce GTX 1630 vs Radeon HD 6990

Intro

The GeForce GTX 1630 uses a 12 nm design. nVidia has clocked the core frequency at 1740 MHz. The GDDR6 memory is set to run at a frequency of 1500 MHz on this card. It features 512 SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.

Compare those specifications to the Radeon HD 6990, which uses a 40 nm design. AMD has set the core frequency at 830 MHz. The GDDR5 RAM is set to run at a frequency of 1250 MHz on this particular card. It features 1536 SPUs along with 96 TAUs and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1630 75 Watts
Radeon HD 6990 375 Watts
Difference: 300 Watts (400%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 6990 should perform much faster than the GeForce GTX 1630 in general. (explain)

Radeon HD 6990 320000 MB/sec
GeForce GTX 1630 98304 MB/sec
Difference: 221696 (226%)

Texel Rate

The Radeon HD 6990 will be quite a bit (approximately 186%) faster with regards to AF than the GeForce GTX 1630. (explain)

Radeon HD 6990 159360 Mtexels/sec
GeForce GTX 1630 55680 Mtexels/sec
Difference: 103680 (186%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon HD 6990 is the winner, by far. (explain)

Radeon HD 6990 53120 Mpixels/sec
GeForce GTX 1630 27840 Mpixels/sec
Difference: 25280 (91%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1630

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1630 Radeon HD 6990
Manufacturer nVidia AMD
Year June 2022 March 2011
Code Name TU117 Antilles
Memory 4096 MB 2048 MB (x2)
Core Speed 1740 MHz 830 MHz (x2)
Memory Speed 1500 GB/s 5000 MHz (x2)
Power (Max TDP) 75 watts 375 watts
Bandwidth 98304 MB/sec 320000 MB/sec
Texel Rate 55680 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 27840 Mpixels/sec 53120 Mpixels/sec
Unified Shaders 512 1536 (x2)
Texture Mapping Units 32 96 (x2)
Render Output Units 16 32 (x2)
Bus Type GDDR6 GDDR5
Bus Width 64-bit 256-bit (x2)
Fab Process 12 nm 40 nm
Transistors 4700 million 2640 million
Bus PCIe 4.0 x16 PCIe 2.1 x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.6 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transferred past the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1630

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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