Compare any two graphics cards:
GeForce GTX 1630 vs GeForce GTX 560 Ti 448
IntroThe GeForce GTX 1630 features core clock speeds of 1740 MHz on the GPU, and 1500 MHz on the 4096 MB of GDDR6 memory. It features 512 SPUs along with 32 TAUs and 16 ROPs.Compare those specs to the GeForce GTX 560 Ti 448, which comes with clock speeds of 732 MHz on the GPU, and 900 MHz on the 1280 MB of GDDR5 memory. It features 448 SPUs along with 56 TAUs and 40 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 560 Ti 448 should in theory be much superior to the GeForce GTX 1630 in general. (explain)
Texel RateThe GeForce GTX 1630 will be much (about 36%) more effective at AF than the GeForce GTX 560 Ti 448. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTX 560 Ti 448 is superior to the GeForce GTX 1630, but not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transferred past the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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